Last hopehood day I visited Coach Sean a programming genius, to learn a new programming language. To learn as fast as possible I came up with a simple game as the project to apply what I learn as I learn. It was like trying to surface while being buried alive, and all due to classical programming paradigms.
If you awoke in a world where the language had only words, wouldn't you spend all your efforts be to use those words to make better words? That is what I think would be the best use of our time. This week we will explore implementing CoOS mod designs into Godot. Interestingly Godot 3 had a VPL(visual programming language) it was not convertible to classical script and was incomplete. Godot 4 dropped the feature because not enough people were using it, which makes sense, if you market a car without rear wheels of course nobody would want it, it has to reach MVP(Minimum Viability).
So that's what we will be exploring, what is the MVP of a VPL. I suspect we will be running into friction as my mod designs rely on other CoOS elements that are not present in Godot. But if the designs can be applied to a preexisting language then I imagine that would be a double win for those who already use other languages. Thankfully I'm told that Godot is ideal for interface development and Mods are interface dependent so that improves our chances.
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Last hopehood day I visited Coach Sean a programming genius, to learn a new programming language. To learn as fast as possible I came up with a simple game as the project to apply what I learn as I learn. It was like trying to surface while being buried alive, and all due to classical programming paradigms.
If you awoke in a world where the language had only words, wouldn't you spend all your efforts be to use those words to make better words? That is what I think would be the best use of our time. This week we will explore implementing CoOS mod designs into Godot. Interestingly Godot 3 had a VPL(visual programming language) it was not convertible to classical script and was incomplete. Godot 4 dropped the feature because not enough people were using it, which makes sense, if you market a car without rear wheels of course nobody would want it, it has to reach MVP(Minimum Viability).
So that's what we will be exploring, what is the MVP of a VPL. I suspect we will be running into friction as my mod designs rely on other CoOS elements that are not present in Godot. But if the designs can be applied to a preexisting language then I imagine that would be a double win for those who already use other languages. Thankfully I'm told that Godot is ideal for interface development and Mods are interface dependent so that improves our chances.